Explore the DMV urban fantasy world of Beckett Cain. This includes the Dominion Convocation, magical politics, unaligned mage-PI, and the Three-Anchor magic system.

The Dominion Convocation
The Dominion Convocation is the governing body that standardizes and enforces the use of magic across the DC-Maryland-Virginia region. It sets the regulations for magical anchors and deploys enforcement through its investigative arm, the Zero Squad. The Convocation’s sigil is an eye in the center of interlocked rings.
| Name | Title / Role | Description |
|---|---|---|
| Warden Malachi Fletcher | Warden of the Potomac. He’s the chief enforcement authority | Commands any room he enters. Held the Dominion together after the Vale Triune collapsed. Do not mistake steadiness for weakness. |
| Chancellor Celeste Ashford | Chancellor of the Convocation | Late 40s, blonde, five feet tall. Do not underestimate her. Younger than Fletcher; significantly more politically agile. |
| Magister Eli Keene | Magister of Secrets | Manages the Convocation’s intelligence function. What he knows and what he shares are two different things. |
The Zero Squad
The Zero Squad is the Dominion Convocation’s enforcement arm. This is the magical equivalent of Federal law enforcement for the DMV region. It polices magical crimes such as unlicensed spellcasting, banned enchantments, magical assault, and violations of Convocation regulations. The Zero Squad operates with considerable authority and limited transparency. They took custody of the stone-transmuted body at the heart of Beckett’s current case and stored it in a magic-locked warehouse in Alexandria.
The August Vale Scandal
August Vale, better known as “the Gentleman Scoundrel.” was the founder of the Dominion Convocation. Ten years ago, he disappeared. His Triune (a governing triumvirate of three founders) self-destructed around the same time: Gideon Vale had his mind broken; Querion vanished to an unknown location. The Vale Triune’s collapse remains an open political wound inside the Convocation. Officially, it’s resolved; unofficially, it’s a political hot potato. The cold case at the center of Book 1 dates to this period.
The Magic System — The Three-Anchor Framework
All magic in the Beckett Cain world operates on the Three-Anchor Framework: every spell requires exactly three anchors: Shape, Weight, and Power.
- Shape: Defines the form of the spell. What it looks like, how it moves, or even the space it occupies.
- Weight: Gives the spell mass and gravity. Grounds it in physical reality so it can act on the world.
- Power: Drives the spell. The energy source that makes it go.
Standard mages use Dominion-specified anchors. This includes standardized materials for specific spells, all measurable by Convocation inspectors. Using non-standard anchors without authorization is a violation of Convocation policies.
Beckett uses junk anchors. He finds his Shape, Weight, and Power in discarded, broken, or ambient objects. The Pink Monstrosity’s shelves hold bins of broken wristwatches, cracked mirrors, and tarnished jewelry because these are his working materials. He’s used a half-full water bottle as a Shape anchor. A battered nickel has served as Weight. In Chapter 1, Winslow’s bark becomes an unexpected sound anchor, providing Power.
Junk anchors work like MacGyver’s toolkit: improvised, situation-dependent, and unmeasurable by Convocation standards. This is why Beckett is useful for politically sensitive cases (he is effective) and uncomfortable for the Convocation because they can’t audit what he does.
Known Spell Types
| Spell Type | Function | Legal Status |
|---|---|---|
| Reveal Spell | Identifies cursed objects; standard PI tool. This is a Beckett speciality. | Legal (licensed) |
| Stasis Ward | Preserves objects in a fixed state; used on the stone body in the cold case | Legal (regulated use) |
| Invisibility Spell | Renders the caster or an object invisible | Banned in the DMV. |
| Transmutation | Converts living matter — e.g., turning a person to stone | Illegal in the United States |
| Personal Shields | Protective barrier maintained by individual mages; present at all times | Legal; probing another mage’s shields is a significant social violation |
Afterburn
Casting large or complex spells carries a physical cost: Afterburn. Symptoms include hunger and physical shakes. Recovery requires protein-heavy food. Beckett keeps this in mind as a matter of professional self-preservation. Afterburn is Evelyn’s early-warning signal; she notices it before Beckett acknowledges it.
The DMV as Magical Setting
The DC-Maryland-Virginia area, known as the DMV, has its own layer of magical politics running parallel to ordinary DC politics. Mage families hold territory and influence the same way lobbying firms do. The border confluences of three states create zones where spells behave unpredictably. The DMV in this series is not a generic “big city.” It is recognizably itself, right down to locals complaining about the traffic or how the Convocation is mistakenly identified as being downtown (like the Pentagon, Reagan Airport, and the CIA, all of which are in Virginia).
Key Locations
| Location | Details | Narrative Role |
|---|---|---|
| Founders Park, Alexandria, Virgnia | Confluence of the three-state borders on the Potomac River. | Spells behave differently; key for magical plot mechanics |
| Jones Point, Alexandria | Locals fish for blue catfish. | Local magical community gathering point |
| King Street, Alexandria, Virginia | Historic brick sidewalks, restaurants, shops | Grounding texture; character routine |
| Shirlington Village, Arlington, Virginia | Urban village near I-395/ Home to the “tourist mage” economy. Wellness spells, vampire massage, magic poseur shops | Comic texture; illustrates how ordinary people interact with magic |
| Lake Barcroft, Virginia | Beckett’s neighborhood; post-WWII houses, private lake, five beaches; unmodernized; warm community feel | Home base; character grounding; neighbor relationships |
| Convocation Headquarters, Tyson’s Corner, Virginia | Magic shields press like wet clay as you enter; 21 steps to the front doors; cavernous lobby. | Institutional power; sensory world-building; Beckett’s professional friction zone |
Character Roster
Beckett Cain — Protagonist
Beckett Cain is 36 years old, with a mass of shoulder-length mahogany curls. He is an unaligned mage; that is, he is not associated with any of the Convocation mage families. No traceable magical lineage past a great-great-great-grandmother who was likely expelled from her mage family sometime in the 1800s. He has been licensed by the Dominion Convocation as a magical private investigator for nearly a decade.
His client work includes vampire infidelity cases, cursed-object validation for Occult Liability Services, magical cold cases, and police consulting. He works with improvised junk anchors, drives the Pink Monstrosity (a vintage ice cream truck repainted pale pink, shelves loaded with bins of broken objects), and lives in a 1940s-era brick rambler at Lake Barcroft that he purchased from Malcolm Thorne — DC’s notorious keeper of secrets. The house came with a library of arcane journals that Thorne left behind with a note: “I ain’t giving these to the Convocation. They’re destroying magic!”
The Mage Academy halted and sealed Beckett’s evaluation test sixteen years ago. Gideon Vale sealed the evaluation. No one has explained why. Since all employers of mages hire by test scores, Beckett had to go outside normal jobs to private investigation.
Winslow — Beckett’s Basset Hound
Winslow has stubby legs, spots, a deep bark, and brown eyes that grow sadder and more forlorn when he wants something. His tail spins like a propeller when excited. His default state is maximum stillness. He is part of Beckett’s working method, though Winslow’s participation in any given investigation is largely unintentional. Mostly he wants treats and petting, especially from the ladies.
Evelyn Price — Beckett’s Assistant
Evelyn Price has ash-brown hair, pale cheeks, a small frame, and a preference for cardigans. She works for Beckett and two other mages simultaneously, which allows her to maintain a schedule flexible enough to care for her elderly grandmother, who does 65-pound squats. Evelyn keeps a fat three-ring binder with Beckett’s section, handles scheduling and Convocation reports, and reliably notices Afterburn symptoms before Beckett acknowledges them. She is quietly indispensable.
Claire Hawthorne — Archivist and Research Ally
Claire Hawthorne is the daughter of the Hawthornes of Georgetown — a prominent mage family (her father is Director of Magical Ethics and Policy; her mother is Senior Research Fellow in Arcane Studies). She lives in Fredericksburg and maintains an archive of historical magical records. She has copper-gold hair, verdant green eyes, and describes herself as the “family blemish.” She has a very low magic test score, which is pretty embarrassing for two extremely powerful parents. There are persistent rumors that her mother had an affair because of this. Her family uses her as a messenger; her family underestimates her considerably. Beckett trades access to her archive for reciprocal research assistance. It is a genuinely functional partnership.
Detective Rendell — Alexandria Police
Detective Rendell has a voice like sandpaper and gets hives thinking about magic. He works the uneasy boundary between police jurisdiction and Convocation authority. His working philosophy, stated plainly: “We’d both be out of a job if people weren’t idiots.” He and Beckett operate from the same baseline mutual tolerance that makes for productive professional relationships.
Ray Hensley — Neighbor at Lake Barcroft
Ray Hensley lives next door at Lake Barcroft with his wife Pat and their fluffy Golden Retriever named Princess (named by Pat; Ray would have never named the dog that!). He was in Federal government when the Convocation set up shop in the DMV, He still retains sources and institutional memory. He functions as Beckett’s informal advisor on Convocation politics; he knew the system before Beckett was old enough to be in it.
Malcolm Thorne — The Shadow Keeper (Background Figure)
Malcolm Thorne — known as DC’s notorious blackmailer and keeper of secrets — previously owned Beckett’s house at Lake Barcroft. He retired to Luray, Virginia, and sold the house to Beckett. What he left behind was an archive of arcane journals, now occupying Beckett’s spare bedroom. The journals may contain the key to what got the stone-transmuted man killed ten years ago.
Factions and Political Landscape
| Faction | Role | Current Status | Key Figure |
|---|---|---|---|
| Dominion Convocation | Governing body of DMV magic; sets regulations, issues licenses, enforces magical law | Active; under political pressure from the unresolved Vale legacy | Warden Malachi Fletcher |
| The Vale Triune | Founder faction of three; self-destructed ten years ago | Collapsed; the wounds are still politically open | August Vale (missing); Gideon Vale (mind broken); Querion (location unknown) |
| The Zero Squad | Convocation enforcement arm; polices magical crimes in the DMV | Active; tends to obstruct Beckett’s cases | Commander unknown |
| Mage Families | Aristocracy of registered magical lineages; hold political and social power within the Convocation structure | Active; politically dominant | Hawthornes of Georgetown (allies to Beckett via Claire); others unnamed |
| Unaligned Mages | Mages with no family sigil and no traceable lineage registration; rare and socially stigmatized | Rare; occupy an awkward legal position — licensed but structurally disadvantaged | Beckett Cain (primary example in the DMV) |
| Tourist Mages | Visiting mages from outside the DMV who ignore local Convocation regulations; generate a parallel underground economy | Ongoing nuisance | N/A |
The August Vale Cold Case — Book 1 Engine
Ten years ago, at the height of the August Vale scandal, a man was murdered by being transmuted to stone. The crime was never solved, and in fact, was concealed. The Zero Squad took custody of the body and placed it in a magic-locked warehouse in Alexandria under a stasis ward.
But something changed, and now the Dominion Convocation wants the case solved and closed quietly. They need someone with no political ties to the Vale era, no family allegiances that could be leveraged, and a license that keeps the investigation technically official. They hire Beckett Cain. The case is politically explosive: whoever transmuted that man to stone had reasons that still matter to people who are still in power.
